I’m Back From GDC!

The Game Developers Conference is now over, and it’s back to work! This week is my spring break, but I have a lot of schoolwork to catch up on, and I will be polishing some portfolio pieces up. I’ll be posting a lot this week, so check out this list of upcoming works:

 

  • A Guide for Graduating Students at GDC: This will be similar to my last GDC guide, but with a focus on job hunting and networking.
  • Level Retrospectives: This will be a series of posts where I discuss what went wrong, what went right, what could be improved, and more regarding the levels that are currently in my portfolio.
  • UDK’s Landscape Tool: A quick guide to the basics of using the Landscape tool in UDK.
  • UDK’s Foliage Tool: A guide to using the Foliage tool in UDK.
  • My Level Design Process: A detailed overview on the process I use to design and build game levels.
  • Texturing Levels in UDK (Workshop Video): The newest installment of my UDK tutorial videos. Between GDC and my school’s library being closed for spring break, I haven’t been able to check out a microphone to finish this up. It’s still in the works though, so please be patient as I try to record the last of it.
For those of you who also attended GDC, don’t forget to follow up with the new contacts you made! Whether you’re adding them on LinkedIn, sending out emails, or both, this is the week to do so. Hope everyone had a great GDC; I know I did!
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