This post is part of “the Making of Tragedia” series. Tragedia is a classic-style role-playing game I am currently developing in RPG Maker VX. You can learn more about the game and download the demo at the Tragedia website.
As I began to create new dungeons for Tragedia, I realized that there is a surprising lack of information online about 2D dungeon design. For any 2D game that features dungeons, these levels have extremely important puzzle and combat elements, so why are we not talking about them? In this post, I’m going to take you through my design process for the dungeons in Tragedia, as well as provide tips for creating your own dungeons.