Archive for the ‘ Level Design ’ Category

I’m No Modeler!

When it comes to level design, there is one thing I have the most difficulty with: limited models. Depending on which editor you are using, you’re generally restricted to their models, which can be excruciatingly frustrating when you want to build a specifically themed level. For example, I recently came up with a design for a desert level, but when using UDK, I am largely restricted to using only their static meshes, which do not include any desert-themed meshes. This is one of the most annoying aspects of level design if you don’t either know modeling yourself or have a team of modelers at your will. So today I will be looking at how to get custom models into an editor, specifically UDK in this case, without having to model them yourself!


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Level Design Challenge: 2 Days, 2 Levels

Last week, my Level Design class was assigned to build two levels, which should be connected somehow, whether it be through story or anything else. I’ve decided to make this assignment into a challenge, limiting myself to build two levels in only two days, as a test to see how much I can accomplish in a limited time frame, something that I should learn to expect in the industry.

This post will detail the process I used to create my two levels in two days, including sketches, screenshots, and videos.


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Tips & Tricks: Finding Inspiration for Levels

I just got my first electronic level assignment for this semester, and I’m pretty excited. I’m using UDK and have about a week to complete the assignment. It’s a fairly simple level without many requirements, and the main goal is to practice designing a level with a critical path. So for this particular level, I will be going through the steps in which I design and build the level. This post is focused primarily on finding inspiration to design a level. Check back for more posts on the next steps during the rest of the week!


Design can be a tricky process; after all, we are only human and are not constantly flowing with great ideas. Sometimes, in fact, most of the time, we need a little help from the outside world. Inspiration can come from anywhere, so don’t be afraid to get out there and find it. Or if you don’t feel like hitting the streets, stay inside and grab a laptop. The internet is full of inspiration, and there are even web sites devoted to help you find it. Now I am personally on a sort of creative block at the moment, so inspiration is definitely something I am looking for, especially since designing a level is different than other forms of art or entertainment and thus requires a bit more work to capture that elusive muse.


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