Archive for the ‘ Making of Tragedia ’ Category

The Making of Tragedia: Dungeon Design

This post is part of “the Making of Tragedia” series. Tragedia is a classic-style role-playing game I am currently developing in RPG Maker VX. You can learn more about the game and download the demo at the Tragedia website.

 

 

As I began to create new dungeons for Tragedia, I realized that there is a surprising lack of information online about 2D dungeon design. For any 2D game that features dungeons, these levels have extremely important puzzle and combat elements, so why are we not talking about them? In this post, I’m going to take you through my design process for the dungeons in Tragedia, as well as provide tips for creating your own dungeons.

 

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The Making of Tragedia: Crafting an Immersive Story

As this marks the first post in my “the Making of Tragedia” series, I thought it appropriate to begin with the game’s story, as that is where I began in my development. But first, a quick introduction of the game itself. Tragedia is a classic-style role-playing game that I have been working on for a few months now. It is being developed in RPG Maker VX, which has proven to be a wonderful tool that allows me to primarily focus on the game’s design and story. For this post, I won’t be discussing any specifics for the story, so no need to worry about spoiling the game if you plan on playing it later.

 

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