Archive for the ‘ UDK ’ Category

Level Retrospective: Inkblots

The following is a retrospective I wrote after the completion of the level, Inkblots. This singleplayer level was created in UDK in roughly sixty hours, and included custom textures, key bindings, and voice-overs. You can learn more about this level on my portfolio, which includes documentation, screenshots, and a walkthrough video.

 

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Tips & Tricks: Performance Optimization in UDK

The Unreal Development Kit is a wonderful editor for building both games and levels, but sometimes, things don’t always work as anticipated. I’ve heard numerous complaints of people who claim UDK is a terrible editor simply because it was running slow, but don’t forget that there are ways to fix this problem, so don’t just give up on the editor, especially if it could be caused by something you did! If UDK is running impossibly slow, check out these tips for optimizing the editor’s performance.

 

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Unreal University and Upcoming Videos

I’ve currently got two new UDK workshop videos in the works, both of which I hope to finish up this weekend. The first video will be focused on using the terrain, landscape, and foliage tools, while the second will be about creating and importing materials, since it seems to be a popular topic. I’m also planning on making a workshop video for UnrealScript, but I need to brush up my skills a bit with it before I work on that one. If you have any other suggestions for workshop videos, let me know!

 

While you’re waiting for my videos, why not check out some from Unreal University? The Unreal University sessions from this year’s Montreal International Games Summit are now available on the UDK youtube channel. There are nine videos up currently, and I definitely recommend checking them out (plus, they’re free!).

 

Check out the videos here: Unreal University Sessions

 

Since we’re on the subject of UDK, the October 2011 build is available for download! You can download it straight from the official UDK site, and since it’s what I’ll be using for my videos, I highly recommend getting it soon.

Visual Scripting in Kismet Video

Now that finals are out of the way, I was finally able to finish the Visual Scripting in Kismet video! Click on the image below to watch it on vimeo. Topics covered include: turning off the HUD, toggling lights using switches, implementing sound and animation, and setting up bots with basic AI. Check it out and let me know what you think!

Visual Scripting in Kismet Video

I’m starting to get the hang of making these videos, and I managed to get my hands on a better mic, so hopefully the quality is much better this time. I think next time I’ll be adding in some extras to go along with points where I’m just talking and not actually showing anything. Also, I’ve been receiving some comments that the July beta has some changes that make the first video confusing, so I’ll be working on some notes after I get back from PAX Dev to go along with the video for those using newer versions. Remember that UDK is updated every month, so little things may change from time to time.

Enjoy the video, and let me know if you have any suggestions for improving them or for the next one I make!

Learn UDK in a Day Workshop Video

It’s finally here! After a long delay due to crunch time at work, the video for my Learn UDK in a Day Workshop is finally available for viewing! Just click the image below to head over to vimeo to watch it. If you have any feedback or questions, feel free to contact me.

Learn UDK in a Day Workshop

Continue reading to see the list of helpful resources and tutorials for UDK that were provided at the actual workshop!

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