Archive for the ‘ Workshops ’ Category

Visual Scripting in Kismet Video

Now that finals are out of the way, I was finally able to finish the Visual Scripting in Kismet video! Click on the image below to watch it on vimeo. Topics covered include: turning off the HUD, toggling lights using switches, implementing sound and animation, and setting up bots with basic AI. Check it out and let me know what you think!

Visual Scripting in Kismet Video

I’m starting to get the hang of making these videos, and I managed to get my hands on a better mic, so hopefully the quality is much better this time. I think next time I’ll be adding in some extras to go along with points where I’m just talking and not actually showing anything. Also, I’ve been receiving some comments that the July beta has some changes that make the first video confusing, so I’ll be working on some notes after I get back from PAX Dev to go along with the video for those using newer versions. Remember that UDK is updated every month, so little things may change from time to time.

Enjoy the video, and let me know if you have any suggestions for improving them or for the next one I make!

Upcoming Kismet Workshop

After receiving a lot of interest from my “Learn UDK in a Day” Workshop and video, I’ve decided to create another tutorial video for UDK. This time, I’ll be focusing on working in Kismet, the Unreal Development Kit’s visual scripting program. The tutorial is intended for beginners to Kismet, but I might also include some more advanced techniques towards the end of the video. It doesn’t look like I’ll have time to set up an actual workshop like I did last time at my school, UAT, so this one is likely going to be video only unless enough of my fellow students are interested in the actual workshop. I’m not sure when I’ll get this done, since I am pretty busy right now, but I’m aiming for the end of the month, if not sooner, so check back for updates on it.


Some Topics We Will Cover:

  • Basics of Working in Kismet
  • Triggers
  • Toggling Lights, Objects, and Effects
  • Setting Up Sounds and Matinee Events
  • Disabling the HUD
  • Actor Factories
  • Creating Bots

There will probably be more topics, but these are the essentials for the video. If you’d like to see any other topics you feel are important, be sure to let me know and I’ll try to get it in! Unlike the last video, we will be focusing solely on Kismet, so we won’t be creating an actual level – only what we need to test out our scripts. By the end of the workshop, you should have a good knowledge of how Kismet works and how to use UDK’s visual scripting to set up in-game events. Keep an eye out for more information if you’re interested!


Learn UDK in a Day Workshop Video

It’s finally here! After a long delay due to crunch time at work, the video for my Learn UDK in a Day Workshop is finally available for viewing! Just click the image below to head over to vimeo to watch it. If you have any feedback or questions, feel free to contact me.

Learn UDK in a Day Workshop

Continue reading to see the list of helpful resources and tutorials for UDK that were provided at the actual workshop!

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First Workshop Postmortem

I held my first workshop today, and I think it went pretty well. A big thanks to all those that attended, and for those that missed, the video tutorial will be up on Saturday afternoon! Check back here for the post with the documentation and video, which will be titled “Learn UDK in a Day Workshop.” Since the workshop went rather well, I think I will be doing a few more over this semester, but, just like with any game project, I figured it would be helpful to write up a short postmortem on the workshop to help understand what went right and wrong. Since this was my first time hosting a workshop, there were, of course, a few things I feel I could have done better, and if you attended and had any feedback, please let me know! I’m taking the feedback from this workshop and applying it to the video, as well as future workshops.

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My First Workshop for UDK

I just got the final details confirmed for the first workshop I will be hosting, and I have to say, I’m pretty excited. Wednesday, June 1st, I will be hosting a beginner’s workshop called “Learn UDK in a Day.” It will be held at the University of Advancing Technology, so if you’re a student here, come check it out! Otherwise, for the rest of you who are unable to attend, I will be creating a video version of the workshop, which will be posted here the following weekend.

Some Topics We Will Cover:

  • Basics of the Interface, Viewport, and Content Browser
  • Overview of Brushes
  • Terrain Basics
  • Simple Lighting
  • Swimmable Water
  • Basics of Materials and Textures
  • Overview of Static Meshes
  • Overview of Kismet
  • Overview of Matinee
  • Basic Sounds
  • Polishing

By the end of the workshop, the attendee should have a simple, working level that has varying terrain, swimmable water, a basic door that opens and closes, and more. The workshop also has accompanying documentation, which will be posted along with the completed video tutorial soon.

I’m really looking forward to this workshop, and it certainly shouldn’t be the last! If you have any suggestions for future workshops, please let me know and I can see what I can do! Future workshops will cover more details in UDK, as well as level design specific workshops. Summer is a great time to learn something new, so why not try your hand at UDK?