I’ve talked a bit about the creation process I use when building levels before, but this time, I thought I’d do a complete walkthrough of the process. This is the same process I use for all of my level designs, and I’ve iterated on it with each new level I work on. I developed this process by studying current industry standards for workflow; talking with industry professionals, university instructors, and fellow level designers; and what I personally feel comfortable with. I have broken everything down into steps, and each step has an estimated time associated with it, which simply represents the amount of time I typically spend on that particular portion of the level. Below is the quick list of steps I follow, but to better understand my workflow and creation process, read on!
Step 1: Conceptualization
Step 2: Research & Pre-Production
Step 3: Asset List & (Possible) Creation
Step 4: Blocking In & Game Play Testing
Step 5: Asset Implementation & Scripting
Step 6: Populating & Polishing
Step 7: Final Product & Retrospective